![]() ![]() ![]() The tanks also have a tendency to move forward beyond the first line, thus taking more damage from the grenades. Haven't gone heavy with the grenadiers, but if you are up against a lot of strong single target damage the grenadiers may not work well. Three might work well too on maps/bases were they will spread out more.įor damage I add tanks/zookas/grenadiers go to behind them. I only have two landing craft up to 21, but I'd use these in at least pairs. Or just more scorchers.Įdit: Skipping around this video with 6scorcher no medic, seems to wreck everything just fine without losing a couple medics each attack. I'd think you'd be better off with something else offensive and killing faster. Tldr It would seem to me as though medic healing is a drop in a bucket for even the lowliest of Scorchers. Its not like they're saving a tank from the brink of death or keeping a big pack of riflemen up. Just skipping around the first video I found of the combo, it looks like the medics are just scurrying around doing a lot of nothing. The scorcher is only medium range and seems to act very erraticly, so chances seem relatively high that your medics will start taking some fire from angles, walk over mines, etc. the medics are relatively static in their healing at +1/level. Scorchers are only going to get more health as you boost statues or upgrade the unit. Four medics at 24/sec would be ~100/sec, or 1/325 of the health bar a second. Lets say +30% TH with level 1 scorcher, so 32500 health. You've got a static 20-30 healing/s per medic, and a scorcher at level 1 has 25k health before statue bonuses. Such combination is the best for the attack when enemy’s defense has two Doom Cannons.I'm only HQ17, but from what I've seen, medics would be kind of silly with a scorcher. Don’t know why… As they say every man to his own taste. I’ve used this very effectively a few times… But for some reasons I don’t like it. ![]() And It’s takes an extra time (or diamonds) to compensate losses. One huge minus of such variant of attack is permanent losses of Zookas almost in every attack (due to low health of unit). I use such combination less often despite the fact that offensive power of such combination is stronger than in case with Tanks. The weaknesses of such combination: totally unsuitable in case when enemy’s defense has two Doom Cannons (such prototype weapon destroy Tank from one shot) high energy consumption for landing ashore. Probably the most popular combination with Scorcher in the Boom Beach. The most popular combinations with Scorcher are next: In my opinion, there are no other disadvantages in such variant of attack (maybe except of case when two Doom Cannons installed on enemy’s island). The only drawback of such variant of attack is the huge energy consumption for landing Scorchers ashore (96 units of energy or 12 per one Scorcher). But they have something to strive □įor attacks in Boom Beach, players can use only Scorchers without any other units. Scorcher is available from the 16th level of Headquarters and players who haven’t reached that level unfortunately can’t assess the merits of this unit. But it’s not very big problem!Īll power of Scorchers shown on video below:Ĭool, yeah? It’s a pity is not always in the presence enough amount of Power Powder … With such huge amount of spending energy it’s impossible to use only Scorchers without Statue which increases Gunboat energy. The only one minus is requirement of too much energy for landing of one Scorcher ashore (12 units). 8 level and this is 43,000 of health and 975 damage per second! Impressive, isn’t it? And if they are under influence of Statues and Power Powder… Such Scorchers are unstoppable! The every unit is trapped by fire – invasion of Scorchers – don’t give up and fight!Īs You might have guessed this post is focused on my favorite unit in the Game – Scorcher! In my humble opinion nowadays the Scorcher is the most powerful unit in the Boom Beach. ![]()
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